Adds eight styles of chequered stone floor in various combinations.Adds eleven new styles of stone flooring in all five stone colours (for a total of 25 new stone floors).Adds six new styles of wooden flooring (plus straw floors for that barn feel).MoreFloors :: You can never have too many styles of flooring! MoreBedsCloth changes all beds to require some cloth to build, while MoreBedsVanilla doesn't - use one, not both!.Adds five new colour styles for both normal and royal beds.MoreBeds :: Bored of plain beds? Indulge your inner decorator with enhanced bed graphics and colours. Threat sensors to provide data to alert lamps - without one, they're useless.Alert lamps that glow in various colours depending on colony threat (requires colored lighting research).One new wall type, the scrap metal wall - weak but cheap and fast to build.MiscStuff :: Things that don't yet fit anywhere else. New kitchen cupboard that boosts the productivity of a nearby stove.New bulk cookery bills for cooks who are sufficiently skilled.Two new meal types - salad requires lettuce and berries, and soup requires tomatoes, carrots, and potatoes.Three new crop types - tomatoes, lettuce, and carrots.ExpandedCrops :: Expands and refines the fruit and vegetables your colonists can grow. Using MoreBedsCotton? Build padded sleeping spots as a stopgap until you have cloth for real beds.You can also deconstruct unwanted apparel into cloth at the textile bench.The textile bench must be used to produce cloth from raw cotton fibre.A new research topic, cotton processing, will unlock the textile bench.No more magical cloth directly from plants! ExpandedCloth :: Tweaks the game's cotton and cloth system. The new MoreFloors textures may not appeal to you, but the good news is the old textures are included within MoreFloors and you can swap back to them by following the instructions in the readme.txt.Īll of my other mods are working just as they were in v2.2.0, so nothing else new to report. There was some further compatibility work done to support Alpha Biomes and RimNauts, along with tweaks to existing compatibility patches. A fair bit of work happened in MoreFloors as I redrew all of the added stone floor textures to be as absolutely consistent as I could make them, firstly to the vanilla RimWorld visual theme and secondly to each other (by ensuring effect settings were identical). I know you've heard this before but this time it's real: the final update for T's Mods!Īdded support for RimWorld 1.3. Emmet however did develop the Restless trait from trauma, so now he has trouble sleeping.Vanilla-friendly mods for a better RimWorld!Ĭurrent version 2.3.0 for RimWorld 1.0 to 1.3, and Royalty & Ideology DLCs It’s destroyed without anymore nonsense occurring. Next time I’m smart and wait for everyone to heal fully before sending more than a single person out to destroy the psychic drone. Emmet injected some fucking speed and with that boost was able to lure the bear away, wrap back around, scoop up Ingo, and run back behind the walls before the bear caught up. Luckily we had some go-juice, aka sci-fi speed. Emmet was too slow with a peg leg and multiple injuries. But that bear was still nearby, still looking for people to tear into. Emmet was the only one left to save his poor brother. So we have three dead colonists, Ingo is bleeding out in the field, Emmet is still recovering from his injuries, one of which got infected, and the only other colonist is too insane to do anything at the moment. The guy ran away to hide in the chicken coop but the damn warg got in there too. The guy who took care of Haxorus was nearby, taking potshots from the walls. He definitely could have, if it hadn’t sent out another pulse that made a bear and warg go manhunter. The psychic drone was almost destroyed and my dumb ass thought Ingo, who was healed now, could finish the job on his own. The two colonists from before did die, but Emmet survived. After several hours the last remaining colonist was able to down Haxorus, who almost died from his injuries. He quickly knocked him down and went for the others, knocking down two more. Haxorus was right there so he immediately started beating on Emmet. The psychic drone sent out a pulse making nearby animals go manhunter. Ingo got shot in the leg and had to be carried back to the base. The twins and some other colonists went to destroy it. A psychic drone ship part crashed and started making everyone insane.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |