![]() ![]() Each argument you pass must be surrounded by apostrophes. Note that the method call must end in a semicolon. Here, the action is add_key_code and the data is the character 't'. For example, to add a key_code property, you write: Methods that add data to the manipulator begin with add_ followed by a string of characters that corresponds to properties outlined in the Karabiner documentation. You can think of the method as the action you want to take and the arguments as the data 'nouns' you want to store or process. There are two parts to a DSL inteface: the method and the list of arguments you are passing to the method. Note that the older object-oriented interface, though currently deprecated and undocumented, is still fully functional (or should be, in theory). Please see the 'SYNOPSIS' for an example of how to use the DSL. DSL InterfaceĪs of version 0.011, JSON::Karabiner moved to a DSL (domain specific language) interface to make writing scripts even easier. See the Karabiner complex_modification manipulator documentation for more information. It will be very helpful if you have a basic familiarity with the Karabiner manipulator definition to gain an understanding of which methods to run. add_condition methodįor adding manipulator conditions add_parameter methodįor adding maniplator parameters add_description methodįor adding a description to the manipulatorĪfter you run a add_action or add_condition method, you will need to run additional methods that will be applied to the last action or condition you added. add_action methodįor adding the from/to actions to the manipulator Graphic 3 paper lombard. JSON::Karabiner can then write the JSON to a file and then you can load the rules you generate with your script with the Kabrabiner-Elements program.īelow are descriptions of the methods used on manipulators. The 10 or 20 minutes you spend learning how to install and use this module will pay off in spades.Ī Karabiner JSON complex modification file stores the rules for modifying the keyboard in a data structure called 'manipulators.' Therefore, most of methods you write will add data to the manipulator data structure. There are examples provided that you can follow so no programming knowledge is necessary. ![]() If you aren't familar with Perl, or programming at all, don't worry. JSON::Karabiner eases the pain by letting Perl write the JSON for you. Karabiner stores rules for its modifications in a file using a data format known as JSON which is painstaking to edit and create. Ready to give is try? Follow the 'INSTALLATION' instructions to get started. Now open the Karabiner-Elements app on your Mac to install the new rule. Save this code to a file on your computer and be sure to make the script executable with:įrom the same directory where this script is saved.Īfter this script is run, a json file called my_awesome_karabiner_mod.json should now be sitting in the assets/complex_modifications directory as long as you have Karbiner-Elements installed to the default directory (see the set_save_dir method if you don't). But don't hesitate to file an issue if you need asssistance. This script is easy to understand even if you have no experience with Perl, or any programming langauge, for that matter. Note that you must first install the JSON::Karabiner package (see the 'INSTALLATION' section below). You can copy and paste this code to your local machine, modify it if you wish, and execute it. JSON::Karabiner - easy JSON code generation for Karabiner-Elementsīelow is an executable perl script that generates a json file that can be read by Karabiner-Elements. Step 2: Install the JSON::Karabiner package. ![]()
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